3D Animation Meets the Internet
The 3D pipeline is fragmented and complex, involving several steps such as modeling, texturing, rigging, animating, lighting, rendering, etc. Each step takes months just to learn the nuances, not to mention code. Various software has become industry standard by specializing in parts of the pipeline (e.g. Zbrush for modeling and sculpting, Cinema4D for mograph, Blender/Maya for general purpose, etc). At PixCap, we decided to focus on animation because it is arguably the most difficult step that also happens to involve a lot of feedback and iteration, making a simpler and collaborative solution much more valuable.