Inverse Kinematics in Game Character Animation
To understand Inverse Kinematics (IK), it’s best to know what came before it. Forward Kinematics was one of the first widely adopted animation systems and it worked through parent-child-sibling hierarchies. That means if you were animating your character’s arm, the shoulder would be seen as the parent to the upper arm, and the forearm and elbow would be a child to the upper arm.
- 3D Animation
- Gaming
- Know How
- PixCap
- Uncategorized
July 27, 2021